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381. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
on d-scan and probing, will we finally have ship direction synchronized and pointed out? i.e. when i d-scan and know where a ship is in order too then probe it, when i go into probe window its then very difficult too align it to exactly where i w...
- by Harvey James - at 2015.03.23 16:14:43
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382. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
i thought the gates were to give access to new space?
- by Harvey James - at 2015.03.23 16:10:39
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383. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
on observatory structures, im assuming there for 0.0, but perhaps having NPC versions in high sec too take over from stations in regard for locator agents, thus in a war (assuming an alt isn't used) would involve some risk being in space too use t...
- by Harvey James - at 2015.03.23 16:09:29
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384. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
First option is to have the structure turn into a wreck - fitted structure modules could drop as loot, while items inside the structure would only be accessible to their rightful owner(s), possibly through salvaging. Users docked at the time of th...
- by Harvey James - at 2015.03.23 16:05:51
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385. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
maybe a closed mooring area is the solution, when a capital docks or undocks the doors open up as the only indicator a ship is undocking.
- by Harvey James - at 2015.03.23 16:01:08
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386. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
on POS's .. it seems odd that you can't get into the POS forcefield yet you can still damage the structure itself? surely if we are shooting the forcefield then shouldn't the range be determined by proximity to the forcefield rather than the tower...
- by Harvey James - at 2015.03.22 00:14:59
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387. Rebalancing Warfare Links - in Player Features and Ideas Discussion [original thread]
Kaldi Tsukaya wrote: Remove command processors +1 I could live with current mechanics, otherwise. i agree with command processor being removed but OGB needs deletion when they can technically do it. on OP those tiny percentages along with b...
- by Harvey James - at 2015.03.21 19:05:01
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388. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: Vertiggo Andumi wrote: Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar? Yes it does, although the Ishtar has better tracking, better range, better drone control rang...
- by Harvey James - at 2015.03.21 18:58:25
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389. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
on the stations destruction you were talking about only the owners being able too access the ships/assets from the wreck, i would rather be able as the attacker too get some reward for my effort or whats the point? - make them hackable like relic...
- by Harvey James - at 2015.03.21 18:55:54
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390. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Rigs will be the means to deliver on that vision, either by having different rigs which can only be used in separate security status areas, or by having rigs bonuses change depending on its parent hull location. i think sec related bonuses or res...
- by Harvey James - at 2015.03.21 16:49:12
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391. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Vertiggo Andumi wrote: Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar? thats what i asked too .. no response
- by Harvey James - at 2015.03.21 12:55:12
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392. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
it is curious why they cost so much though?
- by Harvey James - at 2015.03.19 19:23:47
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393. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
Optimal range of Bouncer sentry drones have been reduced by 14.3%. The same range has then been added to their falloff., from the patch notes, is this a typo or not as we haven't heard a thing in this thread for a long time?
- by Harvey James - at 2015.03.18 18:23:15
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394. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
as above, i think rigs shouldn't be allowed on T3 cruisers, they are just costly stumbling blocks towards making T3's easy too switch subs around and promote the versatility that is the point of them. i hope that this is the case as leaving almos...
- by Harvey James - at 2015.03.14 21:50:55
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395. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Harvey James wrote: Aplysia Vejun wrote: Not really, no. It would make another brawler of the ishtar. One with a bad hull for it ( compared with the deimos). Slow, not enough CPU and power to even fill all slots. AND i...
- by Harvey James - at 2015.03.12 13:33:26
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396. Missile Balance - in Player Features and Ideas Discussion [original thread]
JoeSomebody wrote: I don't know what are you guys talking about missiles being in need of a buff... Caracal is probably the most common PVP t1 cruiser out there for a reason. Missiles are really hot in PVP right now, and that has much to do wit...
- by Harvey James - at 2015.03.11 23:32:59
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397. Simple Turret Tiericide Idea - in Player Features and Ideas Discussion [original thread]
i would go down the route of double the RoF per extra gun, but with drawbacks being lower alpha and dps overall lower sig res by maybe 50 or 60, i think lower sig guns are more OP than the equivalent missiles could ever be. lower ammo clips, lower...
- by Harvey James - at 2015.03.11 23:29:25
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398. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Aplysia Vejun wrote: Not really, no. It would make another brawler of the ishtar. One with a bad hull for it ( compared with the deimos). Slow, not enough CPU and power to even fill all slots. AND it kills its role as a drone only ship. ish...
- by Harvey James - at 2015.03.11 23:18:03
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399. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Salpun wrote: CCP Surge wrote: Hey guys, checking back in with news. First of all thanks everyone for participating in the playtest and giving us your impressions of the new icons. Your feedback actually prompted a lot of interesting intern...
- by Harvey James - at 2015.03.11 20:08:54
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400. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: The only way flexibility would allow it to be worse than other classes, but still useful in a fleet would be if it could refit subs/mods on the fly without a depot. If something like this isn't done and base stats are dropped...
- by Harvey James - at 2015.03.11 14:10:06
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